﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Ghostify {
	public static class Entity {
		public static Bitmap GetSprite(EntityType type) {
			switch (type) {
				case EntityType.Anpep:
					return Properties.Resources.anpep;

				case EntityType.Favorite:
					return Properties.Resources.favorite;

				case EntityType.Follower:
					return Properties.Resources.follower;

				case EntityType.MaxPc:
					return Properties.Resources.maxpc;

				case EntityType.Plus10:
					return Properties.Resources.plus10;

				case EntityType.Lock:
					return Properties.Resources._lock;

				default:
					return Properties.Resources.like;
			}
		}
	}
}
